Shadow Mapping with LibGdx
Introduction
In this tutorial we will see how to do some shadow mapping with Libgdx, it will cover some specific points :
- Directional Lights
- Point Lights
- Multiple lights, multi-pass / forward rendering
- It will cover shadows, not lighting techniques (colors, reflection,…)
It is best if you already have some knowledge about :
- 3D with Libgdx
- Shaders
Read / Download
Offline read, PDF format
Shadow Mapping with LibGdx (PDF format)
Online read, HTML
Shadow Mapping with LibGdx, HTML, split chapters
Shadow Mapping with LibGdx, HTML, merged chapters (one file)
Source code, project
Work-in-progress / contributing
The above links contain stable version of this tutorial, development version are available on GitHub: