Resources
You can get some (mostly free) resources for your own project (games, applications,…)
Resources have specific license (CC0, attribution, …), please check them before downloading.
If attribution need to be given, you can just link to this website (www.microbasic.net) or my twitter account (@Haedri)
Tutorials
Libgdx
Adding realistic shadows in a 3d LibGdx game: point lights, directional lights, multiple lights,…
Art assets
UI elements, sprites, anything “graphical”
UI
Free (CC0) UI elements to be used in your LibGdx games
Some original and derivated work for UI elements to be used with LibGdx (atlas pack format)
Development
Code snippets, small tutorials, anything related to programming
Android
Using a fixed page width in a WebView on Android (or PhoneGap) can be a pain, this page can help you get something almost correct.
Memory management for Android game
First time making a Android game ? this could help you get pass some lag issues with garbage collection
LibGdx
Libgdx, how to draw a tinted image on a pixmap
Equivalent of drawing a tinted image with SpriteBatch, except you do it on a pixmap.
Java
Java 2d tips and tricks (part 1)
Starting with Java 2D ? here’s a few tricks that might help you