I’ve updated the tutorial on Shadow Mapping available here and also on GitHub
- Corrected a few mistakes and a bad screenshot in part 2
- Updated to LibGdx 1.9.3
- Changed the sample scene, previous one was not compatible with latest LibGdx version (I just removed some unused vertices on the external walls, to lower vertices count)
- Adapted code with the FrameBufferCubemap from LibGdx (still using my own class for a few helper functions though)
- Corrected a few mistakes in the code
What I wanted to do mostly was to update the LibGdx version, and correct a few mistakes that were reported on GitHub. And now I guess I’ll try to add a new part using lwjgl 3 (desktop only) and make use of the update OpenGL version it provides.