Alien Blitz: back to normal operation

I’ve finally corrected my problem… to sum it up : changing mouse cursor too often in a small timestamp will cause glClear to crash with an Intel card with vsync disabled on Linux…

This whole sentence makes absolutely no sense to me but it explains why I didn’t have problems with nVidia card and why I didn’t have problems with the mobile version (which obviously doesn’t implement changing mouse cursor).

So I can now finish my tests of the Android version, update it, and I will probably create a beta PC version that I will add to Snorms version on IGS (maybe on Desura later on, if I fell like it), and also a demo version that I can freely distribute (episode 1 or just a few levels, or limited to 1 or 2 hours, don’t know yet).


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