Crazy minecart : more 3d (blender)

Continuing on testing 3d low-poly for Crazy Minecart, here is a blender rendered scene from behind


I think I will continue working on this update, as it will allow me to test stuff for the new engine I want to work one:

  • Real time shadow mapping (models are simple, so I hope I will be able to render scene at stable 60fps with shadow mapping)
  • Low poly lighting (shouldn’t be too hard)
  • Maybe try to reproduce this grainy look blender does, it looks really nice imo (click the image for 1080p version, it is more visible there)
  • And it will also help me test exporting multiple models at once with blender (through scripting) to automate this process.

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