My first (big) tutorial is now ready!
In this tutorial you will learn how to render shadows with LibGdx 3D, here are some of the covered points:
- Directional Lights
- Point Lights
- Multiple lights, multi-pass / forward rendering
- PC, Android, iOS
The tutorial can be downloaded as a PDF here, the project source code is available here, and an online HTML version of the tutorial is also available.
I really enjoyed making this tutorial, it forced me to look deeper into lots of things and try to explain things. I might do other tutorials in the future.
Please note that I am not a native English speaker, so if you encounter errors, typos or some clumsy sentences don’t hesitate to contact/help me (haedri@microbasic.net)