More dynamic lights
I tried something today: changing one type of light (fire lamp) to dynamic lighting
Here are the results (before/after)
It makes updating dynamic lights a bit longer, but not by that much… And it sure looks different:
- current lights have an additive and a multiplicative component, whereas dynamic lights just have an additive component (which means I would have to create fake “black” lights to render dark areas, which are a pain in the ass to manage)
- Current lights are smoothen, making shadow on cubes less visible
I don’t know which one I prefer, I could tweak them both to my liking I guess… but having dynamic lights could be very nice as I could activate them only when player sees them (making the room “appear” when the player enters in it)
I have to do more tests… but it sure is something interesting