Alien Blitz 3d: testing, accelerometer


I’ve just finished a full 100% run of the game, it was a cheated run (max level, max weapons, walking speed increased) as I don’t need to test balance. This test was to check if 100% was still possible with remade levels (as 100% is needed for good ending).

There was just a few bugs in the levels, but they were quickly corrected and everything is working fine on PC.

I will now need to test on Android, I won’t do a full game run this time, just testing some random levels.



Testing some stuff with accelerometer

2014-06-23 11.11.47 2014-06-23 11.11.53

In the above test I’m moving the “lookAt” position of the camera according to accelerometer, it’s working quite nicely.

I’m also considering rotating the camera, I don’t know which one is better.

The current problem I have is that accelerometer are too sensitive, even when smoothing them it’s still problematic. But accelerometer can be a great addition in 3d, it really helps immersion.

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