Happy new year everyone !
Work on the Alien Blitz spin-off went well last days/weeks, the game by itself didn’t change that much, I just completed a lot of missing stuffs. I’ve mainly worked on the UI (menus).
Main screen with locked/unlocked soldiers
Select soldier screen, with map selection in the background
And an updated gameplay screenshot, featuring first map (might change later)
I think I will make some changes to the old plan, less levels, only one DLC, I think it will be something like :
- Free version
- Full story mode, from start to the actual ending
- 1 tutorial (3 levels)
- 4 fleets (= worlds), each containing 5 levels
- 4 soldiers to unlock, 5 total
- 1 final boss (1 level)
- 6 fleets, each containing 5 levels
- 6 soldiers to unlock
- Random wave generator (play forever!)
- Cheating options (skip level, and maybe some other cheats)
- No ads
So if it takes 10 minutes to complete a level (some will be 5 minutes, some 10, but you might have to do some twice without dying), the free version would be something like 3-4 hours of gameplay time, and the free+dlc version would be something like 8-9 hours (not counting the fact that the random waves can greatly increase play time). So it still makes it a very decent game.
I should be able to publish an alpha version this month, it will only contain one fleet (+ tutorial) or so and might not be well balanced, but it will just be an alpha and might help other people test it.
I also have to publish the updated Alien Blitz first, I hope I can do it this week or next one.
Not sure yet what I will work on after the spin-off, I still have around 2-3 months of savings after that I will have to look for a job (let’s hope this spin-off or my next small game will be a success and that I can save some money to continue working on games)