New level loading screen, the old one was still using some graphics I did at the beginning of Snorms development
There’s no more indication of what is being loaded (the 4 old steps), and no percentage (which was not accurate because of the 4 different loading steps), just a loading bar that is somewhat accurate.
There’s also a nicer fade out effect at the end of loading screen.
Color / scale
Color of the mecha has been slightly changed, a bit less saturated, and the blue part is a bit more visible.
And everything has been slightly scaled up (10% for most items, except for player that is scale 20%)
I am finally using an official JRE for MacOs, and OpenJDK for Windows/Linux, it seems to work fine that way. I had some troubles initializing a CubeMap framebuffer on Mac, but it’s corrected now (I will have to update my tutorial accordingly).
I’m continuing tests on PC, so far I just have some unknown errors with the level editor.