The bug that made me postpone the release of Alien blitz on iOs has been corrected !
As always robovm & libgdx teams made an awesome work
I had to update to latest libgdx versions, and after a quick test it seems the small lags I was experiencing have indeed been removed, so it should be fine. I will now do more tests on my ipod touch, and I should be able to test on an iPhone 4 around next week.
If tests are successful I should be able to release Alien Blitz on iOs this month (the iOs version will not be called exactly Alien Blitz by the way, the name was already taken or reserved apparently, no big deal)