Alien Blitz build 726 has been published
- New lighting engine
- Optimized loading time and cache rendering
- Lots of fixes
I’ve uploaded a new build of Alien Blitz, I rewrote most of the lighting engine, in order to speed up loading. Level loading is now a lot quicker, lighting now seems different, it is somehow more desaturated, it’s not bad, it’s different (instead of performing bit operation on each pixels, I now just render lights using semi-transparent filled rectangles, which is a lot quicker as memory manipulation is quite slow on Android devices).
I have been able to finish the episode 1 on my phone, there are some lags sometimes (usually when lots of monsters are awaken), but it’s playable. Considering this phone is quite slow and not really meant for gaming, I think it should be enough.
I’ve also corrected lots of small things: levels, sprites positioning, small bugs,….
I think the game can now be published on Google Play, more updates soon. And after that I will slowly communicate about it, and take some days off